![]() I'm wondering if perhaps there is a way to animate the scrolling slow down effect rather than alter the shader settings. Any insights into how I'd smooth that out? Also, do you own the FX/Water (simple)2/Nighttime Simple Water material/shader rights, or is that a Unity Standard Asset? I'd like to post some code from the shader on the Answers forum to see if anybody can help me with this problem. But the texture itself seems to reset its position to zero every time the wave speed variable is changed, creating a very jumpy transition in percieved speed of the water. ![]() However, I wrote a script to alter the wave speed with a mathf.lerp to create a slow down effect. I think people will appreciate that.Īs for the water, I added another material slot on the mesh renderer and that solved the issue for whatever reason. I can easily make my own variable for easy access of that number for now. Hey! Thanks for the help on the usable object distance.
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